Course details

The goal of this course is to present students with the tools needed to work effectively in 3DS Max Design, Attendees will learn how to create and edit 3D models and scenes, and how to apply lighting and materials for realism. Knowledge of 3D modelling concepts prior to attending this course is beneficial. This course is delivered in a classroom environment, using hands-on exercises, to give participants experience in using and understanding the features and functionality of the product and the changes in the new version of the product

The four primary objectives of this courseware are to teach students how to:

  • Understand the basic functionality, features and principles behind 3ds Max Design 2014.
  • Create and manipulate 3D data in 3ds Max Design.
  • Import data from other 3D applications.
  • Embellish scenes with the use of materials and maps.
  • Create adequate lighting for your environments.
  • Animate objects in the scene.
  • Render still pictures and animations to disk for later viewing

COURSE CONTENT:

Day 1

User Interface

  • Tour of the User Interface
  • Viewports
  • Command Panels
  • Other UI Elements

File I/O

  • Starting a Project
  • Saving Files
  • Hold/Fetch
  • Merging Files
  • Import/Export
  • File Linking

Getting Started

  • Setting Preferences
  • Object Creation
  • Object Selection
  • Scene Management

Day 2

Transforming Objects

  • Transform Tools
  • Coordinate Systems
  • Snaps
  • Align Tools
  • Making Duplicates

Modifying Objects

  • Basic Concepts
  • Modifier Examples

Modeling with 3D Geometry

  • Poly Modelling
  • Modelling from 2D Profiles

Modeling from Splines

  • Shape Definition
  • Working with Splines
  • Using Shape Modifiers
  • Using Lofts

Materials

  • Slate Material Editor
  • Using Materials
  • Material Types

Using Maps

  • Maps in Material Definitions

Day 3

Mapping Coordinates

  • Mapping Coordinates
  • Unwrap uvw

Cameras

  • Camera Types
  • Camera Matching

Lights

  • Photometric Lights
  • HDRI Lighting
  • Ambient Occlusion
  • mr Photographic Exposure Control

Animation Basics

  • Animation Theory
  • The Moving Camera
  • Animating Modifiers

Rendering

  • Render Scene Dialog
  • Render Frame Window
  • Mental Ray
  • GI & FG Maps
  • Scene States

PRE-REQUISITES:

This course is designed for beginner users who want to learn about 3D environments and want to use 3ds Max Design for Design Visualization purposes.

It is recommended that you have:

  • Have a working knowledge of a CAD application such as Autodesk AutoCAD or Autodesk Revit.
  • A working knowledge of Microsoft® Windows® 2000, Microsoft® Windows® XP. Or Microsoft® Windows® Vista.
Updated on 08 November, 2015

About Paradigm Technology

Paradigm and its predecessor companies have over 25 years experience in the provision of professional CAD solutions for Architectural and Engineering applications, based on the Autodesk range of software products.
The company is an Autodesk “Authorised Training Centre” (ATC), providing professional training on the range of Autodesk CAD/BIM software; and is also an Autodesk Authorised Certification Centre (ACC), where users can gain official Autodesk certification in their range of software products at both Associate and Professional levels.
To enable clients get the most from their investment in CAD/BIM technology, Paradigm also provides a range of consultancy services, to ensure that organisations use the technology in the most efficient and productive way.
Paradigm also provides specialist assistance on 3D visualisation and animation for design applications and projects.
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