Course details
The goal of this course is to present students with the tools needed to work effectively in 3DS Max Design, Attendees will learn how to create and edit 3D models and scenes, and how to apply lighting and materials for realism. Knowledge of 3D modelling concepts prior to attending this course is beneficial. This course is delivered in a classroom environment, using hands-on exercises, to give participants experience in using and understanding the features and functionality of the product and the changes in the new version of the product
The four primary objectives of this courseware are to teach students how to:
- Understand the basic functionality, features and principles behind 3ds Max Design 2014.
- Create and manipulate 3D data in 3ds Max Design.
- Import data from other 3D applications.
- Embellish scenes with the use of materials and maps.
- Create adequate lighting for your environments.
- Animate objects in the scene.
- Render still pictures and animations to disk for later viewing
COURSE CONTENT:
Day 1
User Interface
- Tour of the User Interface
- Viewports
- Command Panels
- Other UI Elements
File I/O
- Starting a Project
- Saving Files
- Hold/Fetch
- Merging Files
- Import/Export
- File Linking
Getting Started
- Setting Preferences
- Object Creation
- Object Selection
- Scene Management
Day 2
Transforming Objects
- Transform Tools
- Coordinate Systems
- Snaps
- Align Tools
- Making Duplicates
Modifying Objects
- Basic Concepts
- Modifier Examples
Modeling with 3D Geometry
- Poly Modelling
- Modelling from 2D Profiles
Modeling from Splines
- Shape Definition
- Working with Splines
- Using Shape Modifiers
- Using Lofts
Materials
- Slate Material Editor
- Using Materials
- Material Types
Using Maps
- Maps in Material Definitions
Day 3
Mapping Coordinates
- Mapping Coordinates
- Unwrap uvw
Cameras
- Camera Types
- Camera Matching
Lights
- Photometric Lights
- HDRI Lighting
- Ambient Occlusion
- mr Photographic Exposure Control
Animation Basics
- Animation Theory
- The Moving Camera
- Animating Modifiers
Rendering
- Render Scene Dialog
- Render Frame Window
- Mental Ray
- GI & FG Maps
- Scene States
PRE-REQUISITES:
This course is designed for beginner users who want to learn about 3D environments and want to use 3ds Max Design for Design Visualization purposes.
It is recommended that you have:
- Have a working knowledge of a CAD application such as Autodesk AutoCAD or Autodesk Revit.
- A working knowledge of Microsoft® Windows® 2000, Microsoft® Windows® XP. Or Microsoft® Windows® Vista.
Course Location
About Paradigm Technology
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