Autodesk Maya

Autodesk® Maya® software is one of many 3D computer graphics (CG) packages available on the market, and although it has many unique features, it shares one trait with every other package out there: it’s very powerful and very complex. The goal of this course is to walk you through some of the features of the software and familiarize you with the tools Maya provides and how to use them.

Course Contents:

  • CHAPTER 1 Understanding the Maya Interface
  • CHAPTER 2 Creating Your First Animation
  • CHAPTER 3 Modeling with Polygons, Part 1
  • CHAPTER 4 Modeling with Polygons, Part 2
  • CHAPTER 5 Modeling with Polygons, Part 3
  • CHAPTER 6 Surfacing Your Character
  • CHAPTER 7 Getting Bent Out of Shape: Blend Shapes
  • CHAPTER 8 Dem Bones: Setting Up Your Joint System
  • CHAPTER 9 Weighting Your Joints
  • CHAPTER 10 Rigging Your Character
  • CHAPTER 11 Setting the Scene: Creating an Environment
  • CHAPTER 12 Making It Move: Animating Your Character
  • CHAPTER 13 Let There Be Light: Lighting Your Shot
  • CHAPTER 14 Rendering and Compositing Your Scene

هذه الدورة التدريبية لم تعد متاحة.

السعر: 1,500 درهم
100% ضمان استعادة الاموال
No questions asked refund With a goal of giving you a worry-free and secure enrollment experience, We offer a 24 hour money-back guarantee. Just send us a refund request via email within 24 hours after first class and we will refund 100% of your payment, no questions asked!
تدريب إفتراضي أونلاين. المحاضرات قد تكون فردية أو ضمن مجموعة.
  • الموقع: البرشاء - دبي
  • مدة الدورة التدريبية: Upto 30 Hours

    تفاصيل الدورة

    Autodesk® Maya® software is one of many 3D computer graphics (CG) packages available on the market, and although it has many unique features, it shares one trait with every other package out there: it’s very powerful and very complex. The goal of this course is to walk you through some of the features of the software and familiarize you with the tools Maya provides and how to use them.

    Course Contents:

    • CHAPTER 1 Understanding the Maya Interface
    • CHAPTER 2 Creating Your First Animation
    • CHAPTER 3 Modeling with Polygons, Part 1
    • CHAPTER 4 Modeling with Polygons, Part 2
    • CHAPTER 5 Modeling with Polygons, Part 3
    • CHAPTER 6 Surfacing Your Character
    • CHAPTER 7 Getting Bent Out of Shape: Blend Shapes
    • CHAPTER 8 Dem Bones: Setting Up Your Joint System
    • CHAPTER 9 Weighting Your Joints
    • CHAPTER 10 Rigging Your Character
    • CHAPTER 11 Setting the Scene: Creating an Environment
    • CHAPTER 12 Making It Move: Animating Your Character
    • CHAPTER 13 Let There Be Light: Lighting Your Shot
    • CHAPTER 14 Rendering and Compositing Your Scene

    تحديث بتاريخ 23 September, 2023
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