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COURSE DESCRIPTION

Autodesk Maya combines powerful tools for the major areas in 3D content creation: modeling, animation, texturing, and rendering.   Many of today's top video games are created in Maya: from characters, to models, levels and more.

COURSE OBJECTIVE
  • Develop an understanding of the main tools in the Maya interface and how 3D art is constructed.
  • Construct 3D models by creating and editing primitives
  • Manipulate objects
  • Develop an understanding of how the size and complexity of a 3D model affects render time.
  • Create low poly count characters to gain understanding of important poly modelling skills.
  • Split polygons to create new vertices and faces and draw new polygons freehand.
  • Smooth your polygonal models using subdivisions, and how this affects your modelling strategy.
  • Set up a basic lighting rig including directional light, spotlight, key light, point light and render it form different camera views.
  • Apply and edit basic shaders using the Hypershade editor.
  • Add basic image maps and UV maps, cutting, sewing, folding and unfolding them to apply textures to models.
  • Develop an understanding of basic principles of animation and create animations by adding and editing key frames on a timeline.
  • Edit animations efficiently using the Graph Editor to control transitions via different kinds of interpolation.
  • Develop file structures and naming conventions, and strategies that promote good workflow.
  • Render out frames with alpha channels to preview scenes or characters for clients.

COURSE OUTLINE

• Introduction to Autodesk Maya and the typical game's asset pipeline
• Maya shortcuts and basic interaction
• General 3D modeling notions
• Advanced 3D modeling notions
• High resolution modeling
• Deformers
• Low resolution modeling for games
• Live geometries and the Maya modeling toolkit . Shading
• Working with UV's
• Texture baking
• Materials and textures used in games 
  تحديث بتاريخ 06 September, 2018

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Designers , Engineers , AutoCAD users
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