Course details
In the 1st year of the WSQ Diploma in Animation, the program focuses on helping trainees build their foundational core skills in their chosen area of specialization (Digital Visual Effects, Animation or Modeling/Texturing). The 2nd year focuses on helping trainees gain production experience, brushing up on production speed and quality. During the second year, trainees will be attached to CG Protege and specific projects will be assigned to students to simulate a real working environment. Meeting industrial work speed/rates is the focus of our training. This is to ensure trainees can produce quality work as well as work fast enough to meet the industrial needs. (During the attachment in School, no stipend will be provided).
ENROLMENT CRITERIA
GCE O LEVELS (trainees below O Levels may write in and the school will assess on a case by case basis)
Character Animation / 3D Modelling & Texturing
Participants are required to have the following pre-requisites:
- Basic computational skills (familiarity with usage of PC/MAC/LINUX)
- Proficient in basic verbal and understanding of the English Language
Participants of this course will have an advantage in having the following assumed skills and knowledge. Basic knowledge of a relevant or equivalent 3D tool/software such as:
- Autodesk 3D Studio Max
- Autodesk Maya
- Softimage XSI
- Blender
GRADUATION CRITERIA
All Animation / Digital Visual Effects / Modeling training, assignments and project work will contribute towards the trainee's final showreel. All trainees are expected to achieve at least 90% attendance and complete all assignments and project work. All completed assignments and project work must meet minimum industry requirements, meaning the trainees' showreel must give the employers the confidence to hire them at entry level. Any appeal of your assessment results must be made in writing within 2 weeks from the release of the school results. Processing fees apply.
Term 1 & 2
- Introduction to 3D Studio Max Pipeline
- Overview on following topics :
- Modeling & Texturing
- Animation
- Lighting & Rendering
- Compositing
- Life Drawing
- Topology Studies
- Character Modeling for Cartoon
- Texturing & Mapping
Term 3 & 4
- Realistic Human & Creature Modeling
- Shaders & Renders
- Digital Sculpting for Deformation
- Facial Topology for Animation
- Rigging for Realism
- Lighting for Realism
- Composite for Realism
Course Location
About Cg Protege Animation School
CG Protege Animation School started conducting WSQ accredited training programmes since 2008, and is officially invited by the Workforce Development Agency of Singaporeto set up the first WSQ professional advanced certificate in animation course. Training is administered by a team of industry veterans and trainers with animated TV series and animated feature experience who have a succesful track record in grooming production ready graduates for the industry, conducted in a studio based environment.
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