Course details
User experience (UX) design is a theoretical understanding of how users interact with websites. The major challenge developers building a company website face is finding the right balance that fulfils the objectives of the company as well as the needs of their users. A poor user experience leads to losing out on customers and in turn the company losing out on money.
User experience design underpins all major decisions taken by web designers when laying out web pages. It is governed by fundamental principles and practical approaches including wireframing, bootstrapping, and even pen and paper designs that gives an indication about the user experience that a successful site needs to offer to its users.
UX Design for Web Developers is a breakthrough guide that reveals the fundamental rules that govern how most people read and work with websites, through the process of redesigning a mobile friendly website.
We'll start off our journey by understanding why we need UX, how UX came to be, and where it fits in the business and web development. We'll explore the fundamental skills for structuring and defining a website along with content strategy. We'll take a look at a variety of media touch points that have potential to engage and influence your audience's experience.
With an overall review of some of the best practices of UX design we'll start building our application with screens that allow us to think about the interactions. We'll touch down on the important concept of setting up wireframes and fix the loophole of static application by building a simple clickable, prototype using the Invision tool. We'll complete our journey with a finished website plan ready for testing and feedback.
By the end of this course, you will gain the ability to think like a UX designer, through engaging human centered design practices, UX methodologies, useful UX tricks, as well as skills required for interactive web designing.
About The Author
Chris R Becker is an imaginative and creative interaction designer / UX designer / Design researcher and educator. A conceptual thinker, he has the ability to design across media platforms for solutions within experience design, interaction, information architecture, business and brand strategy, web and app design, advertising, systems design, and print. He is organized and passionate for following design problems from concept to finished product. He is also well versed in prototyping, design research, human-centered design methodologies, and user testing for taking ideas from the drawing board to the real world. He is competent in pre-press and production and is not afraid to get his hands dirty, with a strong communication background through positions in versed industries.
Chris teaches at the Loyola Marymount University, UCLA - Extension & Art Center College of Design. His clients include Vitasigns, Apple, Beats by Dre, Nissan, VW, STEAM Carnival, Theranos, CB2, Men's Wearhouse, Hyundai, Toyota, and more.
Updated on 22 March, 2018
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