Course details
By the end of this course you will be able to
Understand the theory behind diffuse maps, height maps and normal maps
Create your own height maps and normal maps from textures that will quickly and simply transform the look of your game graphics
Understand the relationship between textures, materials and shaders
Express your creativity without needing to be an artist
Create your own seamless textures
Understand tiling and offset in order to correctly display textures on game objects
Understand the concept of an texture atlas
Hopefully, along the way, having fun; equipped and inspired to independently explore your own techniques beyond the boundaries of the course
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