Course details

This course shows how Flash designers can incorporate ActionScript code into their projects and create interactive presentations and applications. It starts with a review of ActionScript language basics and then progress to object-oriented programming (OOP) methodology.

Participants will also learn on how using code hinting can help ease the burden of coding and saving codes for reusability by using the Code Snippets panel.

INTRODUCTION TO ACTIONSCRIPT 3.0
Understanding ActionScript 3.0 elements
Learning programming good habits
Appreciating on commenting codes
Storing values using variables
Understanding importance of calling functions
Understanding on Listener-based objects with event modelling
Utilizing common properties used with ActionScript
Checking on syntactical errors using Trace statements
Creating repetitive actions using ENTER_FRAME event
Using keyboard to create movements on objects
Storing codes in Code Snippets panel for reusability


GETTING FAMILIAR IN ACTIONSCRIPT 3.0
Working with conditional statements
Having compound statements using or/ and commands
Appreciating using Tween class to animate
Learning on the different aspects of Tween events
Using the For command to create a loop
WORKING WITH CLASSES
Creating customised classes
Preparing a class to be connected to a symbol
Understanding packages
Setting a Document Class


BUILDING A DRAG & DROP GAME
Learning on the startDrag and stopDrag command
Collision detection using Actionscript
Computing scores in the game
Resolving programmatic problems using flags


WORKING WITH TIMELINES
Using common timeline navigation methods
Using currentFrame and totalFrames properties
Solving problems when timelines and Actionscript animation collide
Linking buttons to external sites

Updated on 08 November, 2015

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