3D Animation Course - Teaching Maya OR 3ds Max G-Tec Computer Education Centre
Price: SGD 600
  • Duration: 20 Hours

Course details

Course Content

  1. Module 1: Introduction to 3DS MAX
    • Introduction to 3D max Interface
    • Introduction to different 3D views
    • Maximizing minimizing view port
    • Changing views of a 3D object.
    • Working with unit set up
    • Opening New file, Saving file
    • Pan view
  2. Module 2: 3D Objects
    • Using standard primitive objects
    • Scaling Moving Rotating objects
    • Selecting objects
    • Selecting object by name
    • Snap Toggle options
    • Aligning 3d objects
    • Mirror option
  3. Module 3: Modeling
    • Create Panel
    • Modeling with standard primitive objects
    • Editing standard primitive
    • Editable polygons
    • Elements of editable polygon
    • Modifying editable polygon
    • Using vertex and Polygon
    • Adding, Removing, Welding vertex
    • Extrude Polygon
    • Beveling, Bridging, Inserting
    • Introducing Quick slice and slice plane
    • Using Boolean, revolve, Loft
    • Using shape options
    • Using spline objects
    • Lathe option
    • Modeling doors, Windows and Stairs
    • Modeling objects using Extended primitives
    • AEC Extended options
  4. Module 4: Advanced modeling
    • Advanced objects modeling
    • Character modeling using vertex and polygon
    • Product Modeling
    • Interior objects Modeling
  5. Module 5: Texturing
    • Coloring objects
    • Material Texturing using images
    • Steel Materials and Glass material
    • UVW Mapping, Unwrapping UVW
    • Bump mapping
    • Giving reflections to materials
    • Editing Materials
    • Changing Materials
  6. Module 6: Lighting
    • Using 3d max lights
    • Standard lights
    • Photo metric lights
    • Sky light
    • Direct Light
    • Omni Light
    • Target Lights
    • Interior Lighting
    • Exterior lighting
    • Editing light parameters
    • Light properties
    • Applying shadows maps
    • Intensity/Color/Attenuation
  7. Module 7: Camera
    • Using 3d Cameras
    • Target and Free Camera
    • Using Camera Parameters
    • Lens options
    • Positioning Camera
    • Moving Camera
    • Animating Camera with Path
  8. Module 8 : Animation
    • Introducing Animation
    • Animating Objects using key frame
    • Setting up bone
    • Bone binding option
    • Rigging option
    • Basic bone animation
    • Taking output
    • Bone editing options
    • Particle system
    • PF source and Super spray
  9. Module 9: Rendering
    • 3d Max Render setting
    • Using assign renderer
    • Scanline Renderer
    • Rendering 3d views
    • Rendering stills and Movie
    • Rendering animations
    • Time out put setting
    • Output size setting
    • Saving files
Updated on 08 November, 2015

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