- Duration: 20 Hours
Course details
COURSE CONTENT
Module 1: Introduction to 3DS MAX
- Introduction to 3D max Interface
- Introduction to different 3D views
- Maximizing minimizing view port
- Changing views of a 3D object.
- Working with unit set up
- Opening New file, Saving file
- Pan view
Module 2: 3D Objects
- Using standard primitive objects
- Scaling Moving Rotating objects
- Selecting objects
- Selecting object by name
- Snap Toggle options
- Aligning 3d objects
- Mirror option
Module 3: Modeling
- Create Panel
- Modeling with standard primitive objects
- Editing standard primitive
- Editable polygons
- Elements of editable polygon
- Modifying editable polygon
- Using vertex and Polygon
- Adding, Removing, Welding vertex
- Extrude Polygon
- Beveling, Bridging, Inserting
- Introducing Quick slice and slice plane
- Using Boolean, revolve, Loft
- Using shape options
- Using spline objects
- Lathe option
- Modeling doors, Windows and Stairs
- Modeling objects using Extended primitives
- AEC Extended options
Module 4: Advanced modeling
- Advanced objects modeling
- Character modeling using vertex and polygon
- Product Modeling
- Interior objects Modeling
Module 5: Texturing
- Coloring objects
- Material Texturing using images
- Steel Materials and Glass material
- UVW Mapping, Unwrapping UVW
- Bump mapping
- Giving reflections to materials
- Editing Materials
- Changing Materials
Module 6: Lighting
- Using 3d max lights
- Standard lights
- Photo metric lights
- Sky light
- Direct Light
- Omni Light
- Target Lights
- Interior Lighting
- Exterior lighting
- Editing light parameters
- Light properties
- Applying shadows maps
- Intensity/Color/Attenuation
Module 7: Camera
- Using 3d Cameras
- Target and Free Camera
- Using Camera Parameters
- Lens options
- Positioning Camera
- Moving Camera
- Animating Camera with Path
Module 8: Animation
- Introducing Animation
- Animating Objects using key frame
- Setting up bone
- Bone binding option
- Rigging option
- Basic bone animation
- Taking output
- Bone editing options
- Particle system
- PF source and Super spray
Module 9: Rendering
- 3d Max Render setting
- Using assign renderer
- Scanline Renderer
- Rendering 3d views
- Rendering stills and Movie
- Rendering animations
- Time out put setting
- Output size setting
- Saving files
Course Location
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