Course details
In this first series of lessons on Sprite Kit based role playing games, we will create a physics-based world with a roaming hero that can collide with other heroes (and make them follow the leader). Nearly everything will be property-list driven (adjustable by changing text in a plist file) and we'll program options for each character to include / exclude front view animation, side view animation or back view animation. We will look at making the character attack, emit particles, receive damage, have a health meter, advance levels, restart levels and much, much more! All using Xcode 5 and Sprite Kit.
Updated on 08 November, 2015Animation Related Questions
- Logo Animation Fundamentals NextGen LearningAED 45Duration: Upto 1 Hour
- Build Animations with Adobe After Effects Academy for Health & FitnessAED 46Duration: Upto 4 Hours