Model and Texture a Cannon with Maya and Substance Painter Udemy
Price: USD 25
  • Duration: Flexible

Course details

In this course we will create a realistic looking ship cannon that is textured and game-ready. For this we will use Maya, ZBrush, UV Layout and Substance Painter. To start things off, wewill builda basemesh in Maya to use it later in ZBrush. In ZBrush we will cover how to create some nice and convincingmetal and wood surfaces. After that, we will learnhow to generate in ColorID map in ZBrush. With the high poly model and the generated maps, we now can modify our basemesh to use it as Lowpoly. After we havecreated the low poly object,we will use UVLayout to generate UV's for it. After that,we will bake the low poly in Substance Painter and generate color and textures. The last part will cover rendering in Iray to create some portfolio shots.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Philipp Schmidt graduated as a 3D Artist in Germany, and has worked at Crytek as an Intern Environment Artist for The Climb and as Freelance Artist on numerous unannounced projects. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.

Updated on 14 November, 2018
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