- Duration: Flexible
Course details
Blender is an open-source 3D computer graphics software that is used for creating interactive 3D applications and video games. So, if you are a beginner with the necessary skills and knowledge to create your own 3D projects with Blender, then go for this Learning Path.
Packt's Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it. The highlights of this Learning Path are:
- Explore the various techniques to model a character effortlessly
- Learn to simulate the effects of materials in Blender by using ray-tracing
- Create a game from scratch using the game engine
- Master game development theory when using the Blender game engine
- Publish your video game to the online market
Let's take a quick look at your learning journey. You will start with the basic understanding of the software, including installation, shortcuts, and viewport/panel navigation. You will learn about simple materials in the Blender internal render engine as well as keyframe animation. You will also learn how to add color materials to different parts of a character mesh so that you have a good understanding of how the animation system and timeline work within Blender. You will also learn how rendering works, the different settings for outputting an image or video, and how to stitch an image sequence together into a video file that will help you better understand which output files to use, depending on the situation. Next, you will efficiently create realistic environments with high quality materials while learning the ability to use hair particles for instancing. You will know how to construct a forest scene with realistic lighting and shading. Next, you will focus on efficiently creating and publish a game prototype using the Blender game engine. You will also understand the difference between optimized and non-optimized models for game development in any engine. Finally you will have a fully functioning mini-game which will be published on itch . io.
By the end of this Learning Path, you will be able to create and publish your own games using Blender.
Meet Your Experts:
We have the best works of the following esteemed authors to ensure that your learning journey is smooth:
Erik Engheim is a professional mobile developer with experience in many different programming languages, often in combination. Erik Engheim has worked with C/C#, Java, C++, Objective-C, and Swift before moving into Julia. His experience with Julia involves automation and high performance processing of code strings.
Jalem Raj Rohit is an IIT Jodhpur graduate with a keen interest in machine learning, data science, data analysis, computational statistics, and natural language processing (NLP). Rohit currently works as a senior data scientist at Zomato. He has also worked as the first data scientist at Kayako. He is part of the Julia project, where he develops data science models and contributes to the codebase. Additionally, Raj is also a Mozilla contributor and volunteer, and he has interned at Scimergent Analytics.
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