Learn the Animation Pipeline for Game Characters in Unreal 4 Udemy
Price: USD 20
  • Duration: Flexible

Course details

In Animation Pipeline in UE4, Chad Morgan will giving a comprehensive overview of all thingsanimation inEpic'sUnreal 4 Engine. Starting with exporting our character from Maya using the FBX format, well import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then well go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. Well cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, well discuss concepts such as applying additive animations and setting up state machines. Well add extra features like ik systems, head look-at systems, other procedural animation systems.

More about the Instructor:

Chad Robert Morgan used his veterans benefits he earned from his tour in the US Navy to go to Sonoma State University where he earned his bachelors degree in Computer Science. He got his first job in the industry right after graduation with LucasArts where he learned how to rig characters in SoftImage and Maya, as well as how to apply his programming knowledge with MEL. Chad has worked in both film and games for nearly 20 years. Currently he runs his own company which published its first mobile game, The Last Rite Endless Nightmare, as well as working at Whitemoon Dreams, the makers of WarMachine:Tactics and Starblood Arena.

Updated on 14 November, 2018
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