Course details

COURSE CONTENT

Android Overview and History

How it all got started; Why Android is different (and important)

Android Stack

Overview of the stack; Linux kernel; Native libraries; Dalvik; App framework; Apps;

SDK Overview

Platforms; Tools; Versions, Creating your first project; The manifest file; Layout resource; Running your app on Emulator; Creating an Android Application using the Eclipse plugin; Creating an Android Application without the Eclipse plugin; Adding an External Library (.jar) using Eclipse

Main Building Blocks

Activities; Activity lifecycle; Intents; Services; Content Providers; Broadcast Receivers Opening a new screen; Listening for button clicks ; Configuring general window properties ; Referring to localhost from the emulated environment; Storing and retrieving state; Storing and retrieving preferences; Storing and retrieving larger or more complex persistent data (files and data)

Basic Android User Interface

XML versus Java UI; Dips and sps; Views and layouts; Common UI components; Handling user events; Displaying alerts ; Displaying a progress bar ; Adding items to the screen menu ; Display a web page ; Binding to data; Getting a Handle to a Screen Element;

Android System Overview

File System; Preferences; Notifications; Security model

Advanced UI

Selection components; Adapters; Complex UI components; Building UI for performance; Menus and Dialogs; Graphics & animations ;

Multimedia in Android

Multimedia Supported audio formats ; Simple media playback ; Supported video formats ; Simple video playback

SQL Database

Introducing SQLite ; SQLiteOpenHelper and creating a database ; Opening and closing a database ; Working with cursors Inserts, updates, and deletes

Basic Content Providers

Content provider MIME types ; Searching for content ; Adding, changing, and removing content ; Working with content files

Custom Content Providers

Why Content Providers; Where the content comes from; Implementing the API Supporting content files

Location Services

Working with the Location Manager; Working with Google Maps extensions

Services

Overview of services in Android; Implementing a Service; Service lifecycle; Bound versus unbound services

Broadcast Receivers

What are Broadcast Receivers; Implementing broadcast receiver; System broadcasts and how to use them

Intent Filters

Role of filters ; Intent-matching rules ; Filters in your manifest ; Filters in dynamic Broadcast Receivers

Networking

Working with web services; Best practices

Sensors

How Sensors work; Listening to Sensor readings; Best practices for performance

WiFi

WiFi Monitoring and managing Internet connectivity ; Managing active connections ; Managing WiFi

Telephony

Making calls ; Monitoring data connectivity and activity ; Accessing phone properties and status ; Controlling the phone

Camera

Taking pictures; Rendering previews Capture images from the phone camera

Bluetooth

Controlling local Bluetooth device ; Discovering and bonding with Bluetooth devices ; Managing Bluetooth connections ; Communicating with Bluetooth

Automated Testing

Testing Why automate tests; Instrumentation and unit testing

Methods of Training

Lectures, Workshops, group discussions; hands-on exercises; assignments; practical sessions; demonstrations; practical work; lab studies; visual aids.

Trainers

The Fitzwilliam Institute maintains a panel of qualified and motivated trainers who work as a team mentoring each student.

Who Should Apply

Anyone who wishes to develop a career in Android App Development.

COURSE PROJECTS

The course project features Real Life Briefs which are a critical part of the curriculum. It requires participants to apply all practical techniques they've learned in the program in a Real Life Context.

Practical guidance will be offered throughout the course to ensure that theoretical learning is translated into practical proposals.

Updated on 08 November, 2015

About Fitzwilliam Institute Group

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