Course details

This course presents game implementation techniques and an introduction to engine architecture, such as game and system components separation, game flow, game state manager, handling input/output and the frame rate controller. It also introduces students to games integrated with social networking platforms, such as Facebook. Several graphics, physics and artificial intelligence algorithms will be implemented.

Different game genres will be explained and implemented. Collision, matrix and vector libraries will be implemented along with the games, where each game will expand the libraries according to its requirements.

Several topics will be discussed in class, such as networking, map editors, space partitioning and particle systems.

Updated on 08 November, 2015

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About Digipen Institute Of Technology Singapore

As the world’s first college to offer a bachelor’s degree program dedicated to game development, DigiPen Institute of Technology has long been the top choice for students pursuing a career in the digital interactive media industries. The performance-driven nature of the industry has set high standards and created fierce competition for students entering the job market today. In order to succeed, one must deliver unique and engaging interactive experiences to today’s audiences. This type of true technological innovation can only be achieved by those who have a deep, fundamental understanding of the complex relationship between user and experience. Founded in North America in 1988, DigiPen continues to be a leader in game development education and beyond. With highly academic degree programs taught by a world-class faculty, the Institute’s comprehensive curriculum goes far beyond just teaching students how to use art production software or specific programming languages. See all Digipen Institute Of Technology Singapore courses
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