Course details
In this 3dmotivecourse, instructor Alan Thorn surveys a varied selection of powerful assets from the Unity Asset Store. Aimed at intermediate users, see how to enhance your workflow and productivity by integrating varied assets into your projects. Across three in-depth modules youll see how to harness the awesome power of both free and commercial assets. See how to get access to a huge, free library of motion capture data to increase the believability of your character animations. Learn how to build advanced custom shaders, how to plan animations and camera angles, and how to add incredible post process effects to your cameras. Further, learn how to extend first person functionality and introduce incredible action-based gameplay, and learn how to effectively rig 2D characters. Each asset is introduced and its fundamentals explained to get you up and running with powerful content quickly and easily. By the end of this course youll be strongly positioned to extend beyond the default Unity feature set for building amazing games fast...
More about the Instructor:
Alan Thorn is a multidisciplinary game developer, author and educator with 17 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written twenty-three technical books on game development and presented eighteen video-training courses. These cover game-play programming, Unity development, 3D modelling, animation and more. Additionally, Alan has worked in game development education as a Senior Lecturer at Teesside University, a Visiting Lecturer at London South Bank University, and a Lead Teacher for Uppingham School. He is currently Head of Department for the internationally-renowned Masters Degree of Games Design and Development at the National Film and Television School.
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