Course details
In this course you will create a 3D character for games and animation, from the first polygon to the final rigged character.
You'll learn about:
3D modeling a character
Modeling clothes and accessories
Using Blender's sculpt tools to create creases and folds in clothes
UV mapping a character
Texturing in Krita
Painting textures for hair, eyebrows, and eyelashes
Baking a Normal map
Rigging the body and face of a character in Blender
Well begin by creating a base mesh of the character, going over how to create the head, the body, the hands and feet. And then from this base mesh we will create the characters clothes, using Blenders sculpt tools to create creases and folds. Next, we will UV map the character, clothes, and accessories, and go over how to create a unified UV map that can be used to create texture maps in external paint programs, like Krita. Youll learn how to bake a Normal map in Blender to capture the high resolution sculpt detail and apply it to a lower poly model. Finally, we will rig the character and adjust the weights so that it deforms believably during animation.
This course uses only open-source software, Blender and Krita, to create a character that is ready for character animation in Blender, as well as for import into any 3D game engine, like Unity and Unreal.
If you are interested in creating characters for games or animation, then join me for this comprehensive course that will take you step-by-step through Blender Character Creation.
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