Course details
Autodesk® Maya, a design visualization platform offers state-of-the-art technology used in game development, feature films and creating photo-realistic renderings in Architecture and Industrial Design.- Maya software is the worlds most powerfully integration 3d modeling, animation, effects and rendering solution.
- Maya also adds to the quality and realism of 2d ; That’s why film and video artists, game developers, visualization professionals, web and print designers turn to Maya to take their work to meet the demands of next generation production.
Introduction to Maya:
- The interface
- Working in view panel
- The main Maya window
- Customizing the interface
Quick start with Maya:
- Maya project structure.
- Create primitive objects.
- Move objects in 3d space.
- Use the Maya view tools
- Chang display of your objects
- Name your objects.
- Save your scene
- Groups and parent
- Script editor
Introduction about modeling:
- Understand topology.
- Modeling concept
- Selection kind
Polygon and nurbs modeling:
- understanding basics anatomy ferns the head and body
- How to view polygon component.
- How to edit a simple polygon models.
- Understanding several polygon tools.
- Understanding smooth proxy mood.
- How to smooth the model.
- Shading and texturing
- Under standing Maya connections.
- Thy hyper shade.
- Building simple shading network.
- Under standing shedders attributes.
- Basic material physics.
Polygon UV and texturing:
- Basic for texturing polygon surface.
- Project us
- Organize UV, in the UV texture editor.
- Exports UV snap shot to photo shop.
- Painting the color map, bump map in Photoshop.
- Assign the maps in Maya.
- Autodesk mudbox
- brushes
- Sculpting Techniques
- Texturing with mudbox
- Extracting color maps and normal map
- Integration between maya and mudbox
Lighting:
- Explorer the different types of light in Maya
- Understanding lighting
- The difference between lighting in 3d and real life and how to take it in the 3d.
- Shadow types.
- Lighting and shadow tricks.
- Lighting scene with maya software render
- Raytracing in maya software
render techniques:
- Render with Arnold
- Understanding photos behavior
- Understanding and explorer Arnold nodes
- Occlusion
- Raytraceing in Arnold
- Render pases
- Composting with aftereffects
Animation:
- Set key frame.
- Use graph editor.
- Change the infinity of an animation.
- Use the time slider.
- Add custom attributes.
- Use set driven keys . {Driver and driven}.
- Character setup and animation:
- How to use joint tool.
- Create character selector
- Set the controllers
- Use ik handle {inverse kina mastics}
- Knowing the ik, fk technique
- Finishing the holl rig for the character
- Walk cycle
Facial expression:
- Knowing the basic expression
- Understanding deformers
- Facial expression with blend shape
- Piant effects:
- Explorer the powerful of paint effects in Maya and the different brushes and library.
- Paint on carves
- Paint on 3d mode
- Covering the huge attributes of each brush and feels its power.
- Animating the brushes
- Convert paint effects to polygon
Maya dynamics:
- Understanding dynamics attributes
- Add live effects to an object
- Control the partials behavior
- Intense and making crowds
- Add fields
- Particals rendering
Rigid body animation:
- Create passive rigid body
- Create an active rigid body
- Add hilts to rigged body
- Simulate your dynamics
Soft body:
- The different type of soft bodies.
- How to control different parts in the same soft body object
- Controlling the partial eight
Eligibility / Requirements
None, but an artistic sensibility would be beneficial to students.
Course Location
About CLS Learn
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