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In Animation Pipeline in UE4, Chad Morgan will giving a comprehensive overview of all things animation in Epic's Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we'll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we'll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts+ المزيد

دورات يمكنك الالتحاق بها على الفور... خذ دورة عبر الإنترنت على Animation ابتداءً من الآن. See all courses