تفاصيل الدورة
Chapter 1: IntroductionIntroduction to Unity 3D
Unity Editor
Project Architectures
Manipulating Objects
Chapter 2
- Graphics
- Meshes
- Textures
- Materials
- Shaders
- Cameras
- Lights
- Skybox
Chapter 3: Scripting
-Monobehaviour
-Scripts as Behaviour Components
-Awake and Start
-Update/, FixedUpdate/, LateUpdate
-Activating GameObjects
-Affine transformations
.translate
.rotate
.scale
-Look At
-Time
-Enumerations
-Lists and Dictionaries
-Coroutines
-Delegates
Chapter 4: Building
- Platform Specific Approach
- Importing Assets
- Building for Android and iOS
Chapter 5: 2D development
- sprite rendering
- 2d physics
- rigidbody 2d
- collisions 2d
Chapter 6: 3d development
- Collisions
- Triggers
- Rigidbody
- Force
- Torque
- Physics Material
- Raycasts
Chapter 7: UI
- OnGUI
- NGUI
- Touch inputs
- Finger gestures
Chapter 8
- Light and Shadow
- Realtime Lighting
- Sub menu
- Light Mapping
- Static Batching
- Dynamic Batching
- Creating a Ragdoll
- Particle System
- Trail Renderer
Chapter 9
- Character Controller
- Nav Mesh
- Occlusion culling
Project : Advance
- Real Live Game
- Updates
- Solutions تحديث بتاريخ 23 January, 2018
المتطلبات
This course is designed for those students who are doing graduation or working in industry as a professional.
Least Criteria:
--------------------
Intermediate
OR equivalent to intermediate
OR already have knowledge of the course
الموقع
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