تفاصيل الدورة

Inthis course you will learn how to create a game character using Blender, Substance Painter, Krita, and Unity.

We will begin by creating a low-poly version of our character suitable for game engines. From this base model we will create a high-resolution version to be used for baking our texture maps. We will UV map the character in Blender, and then import the models into Substance Painter where we will create PBR textures for the characters skin and costume. We will also cover how to best organize and prepare the character in Blender so that we can texture efficiently in Substance Painter.Once that is done, we will work on creating polygon hair in Blender and use Krita to hand-paint hair strands for the character.

Well then go back to Blender to rig our character, based on what Unity needs to set-up its Humanoid Rig system. If we can fulfill the requirements of the Humanoid Rig then it opens up the possibility for using hundreds of animations available for free and for purchase on the Unity Asset store. In the end, we will bring our character and textures into Unity and set it up so that we can use the animations that come free with Unitys Standard Assets.

Creating a game character can be a daunting task, but this course willprovide an organized and well-structured discussionof eachtopic, explaining not only the how, but the why, of everystep of the process.

تحديث بتاريخ 14 November, 2018
دورات يمكنك الالتحاق بها على الفور... خذ دورة عبر الإنترنت على Painting ابتداءً من الآن. See all courses

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