<?xml version="1.0" encoding="UTF-8"?><rss
version="2.0"	xmlns:content="http://purl.org/rss/1.0/modules/content/"	xmlns:wfw="http://wellformedweb.org/CommentAPI/"	xmlns:dc="http://purl.org/dc/elements/1.1/"	xmlns:atom="http://www.w3.org/2005/Atom"	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"	xmlns:slash="http://purl.org/rss/1.0/modules/slash/">	<channel><title>Laimoon.com</title><link>https://courses.laimoon.com/sitemap/rss</link>	    <description>Courses in Dubai, Abu Dhabi, Sharjah Diplomas, Degrees &amp; Doctorates - Laimoon Course Guide</description>	    <language>en-us</language>	    	    	    						<item><title><![CDATA[Designing UI / UX  - Marc & Zed SPACES , Kuala Lumpur ]]></title><link>https://courses.laimoon.com/course/designing-ui-ux-marc-zed-spaces-1/online</link>				  <description>				  <![CDATA[						User experience design (UXD) is the process of enhancing&nbsp;&nbsp;customer satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction between the customer&nbsp;and the product.<br><br>This course is 14 hours long over 2 days of classes (partially HRDF claimable)<br><br>At the end of this course, you should be able to:<br>1. Design digital interfaces&nbsp;<br>2. UI that's consistent with the stakeholders goal<br>3. Build prototype models<br>4. Create impactful experience<br><br>Day 1:<br><br>1. Trainer and Course<br><br>Introduction<br>The trainer<br>The 'WHY' of UI / UX<br>UI Design<br>UX Design<br><br>2. Project approach<br><br>Project objectives<br>UXD process<br>Waterfall / Agile / Modified<br>approaches<br><br>3. Business objectives<br><br>Status quo &amp; Heuristic analysis<br>Stakeholder input<br>Roles responsibilities<br>Consolidating outcomes<br><br>4. User Research<br><br>Research basics<br>User group definitions<br>Research techniques<br>Contextual inquiry<br>Research analysis<br><br>5. Content Strategy<br><br>Personas<br>Advanced personas<br>The empathy map<br>When, where, who, what, why and<br>how of UXD<br>Content strategy longevity<br>Tips on content<br><br>6. Transitioning - Definition to&nbsp;Design<br><br>Ideation, Visualisation &amp;<br>Storyboarding essentials<br>Prioritisation<br>Maintaining good tension<br>Conflict management<br>Documentation<br><br>7. Sitemaps and flow tasks<br><br>Tools of the trade<br>Page stack<br>Decision points<br>Conditions<br>Common errors<br>Misalignment<br>Typographic considerations<br>Task flows<br>Swim lanes<br><br>Day 2:<br><br>8. Wire-framing and Annotating<br><br>Annotating essentials<br>Wire-framing essentials<br>Tool kits<br>Wire-framing 101<br>Sample processing<br>Sketching<br>Digital wireframes<br>Visual design<br>Responsive design<br>Wireframes vs Prototypes<br><br>9. Prototyping models<br><br>Prototyping boundaries<br>Wire-framing vs realistic prototypes<br>HTML and WYSIWYG editors<br>Designer tools for prototyping<br>Designer / developer workflows<br>Post-prototyping<br><br>10. Design user testing<br><br>Visual design mockups exploration<br>Choosing a design testing approach<br>Qualitative and quantitative research<br>In-person and remote research<br>Moderated and automated<br>techniques<br>Usability testing<br>Research<br>Logistics<br>Facilitation<br>Analysing results<br>Crafting recommendations<br><br>11. From design to development<br><br>Visual design development<br>Quality assurance<br>Alpha testing<br>Launching your project<br>Support<br>Post launch activities<br>Analytics<br>Post-mortem<br><br>12. The UXD Ecosystem<br><br>Identify the project parameters<br>Brand presence<br>Marketing campaign<br>Content source<br>E-Commerce applications<br>Social networking applications<br>Responsive considerations<br><br>13. UXD Principles<br><br>What is UXD?<br>Designing for multi-device<br>environments<br>What you need to master<br>What are you trying to<br>communicate?<br>Why is user experience important?<p>Cost: 1200 MYR</p><p>Duration: 2 Days</p>					]]>				  </description>				  <pubDate>Mon, 16 Mar 2020 13:40:16 +04</pubDate>				</item> 					</channel></rss>
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