Unreal Development Kit (UDK) Udemy

Unreal Development Kit (UDK) is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to high-fidelity VR experiences to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

UDK is a complete stand-alone system that will teach you how to use UDK and construct a game environment using default assets that come standard with UDK in under 8 hours. You will go from complete beginner to intermediate user with UDK.

Here is what you can expect to learn from this guide:

  • Go from complete beginner to intermediate user with UDK
  • Learn all the fundamental functions of what it takes to use UDK and construct game environments in under 8 hours
  • Construct your own game environment using the workflow
  • How to download, install and launch UDK step-by-step - explained
  • Learn to create UDK shortcuts so that you can launch the level editor and the game faster
  • The very first thing you should do when you launch UDK level editor for the first time
  • Ways to optimize your layout, navigation and viewport configurations for faster and more efficient workflow
  • How to play test from the editor using 3 various Play In Editor functions
  • What is the main difference between Static Meshes vs BSP brushes and how should you use them when constructing your environments
  • How to enable real-time and game previews so that you see exactly what your environment will look like without launching the game
  • How to use Content Browser, the content management system in UDK to search and insert models, textures and materials
  • UDK folder structure explained and what is the difference between a map files (.udk) and a package files (.upk)
  • How to launch new maps, existing templates, example files and saving your work
  • Discover how UDK's template map files are created
  • How to build your environment to scale and correct proportion
  • 3 most common architecture scale reference and their sizes in Unreal Units
  • Learn how to work with BSP brushes and improve your block-in process
  • How to block in your environment using BSP brushes so that everything matches to correct scale and the layout you want before you do any detail work
  • How to use BSP Geometry Mode, avoid BSP geometry errors and quick fix many common brush problems
  • Discover how to quickly change BSP brush pivot points, brush order and CSG operations which minimizes most frustrating issues when using BSP brushes
  • How to replace BSP geometry with Static Meshes
  • How to insert, manipulate and work with Static Meshes
  • How to add detail to your environment
  • Complete BSP to Static Mesh workflow explained and shown - learn the process of block in and detailing in a systematic step-by-step approach
  • What is the difference between textures and materials
  • How to use Static Meshes in modular fashion to create new areas and construct new objects
  • How to work and apply textures/materials onto your BSP surfaces and Static Meshes
  • How to create parent/child materials and re-use them to add variety to your textures without having to create a totally new material
  • How to insert/add skies (skydomes/skyspheres) into your environments
  • How to make skies light properly in your level
  • How to match your lighting and fog to your skysphere/skydome
  • How to light exteriors (sunlight)
  • How to work with fog to add atmospheric perspective and realistic look to your level
  • How to use multiple fog actors such as one for exterior and one for interior
  • How to light interiors
  • How to light interiors without using any lights
  • How to manage lighting exterior and interior in the same scene
  • Learn how to make sense of Depth of Field and add distance blur to your environment with a very simple step-by-step instructions
  • Discover how to change accuracy and color of shadows
  • How to avoid same interior and exterior color lighting - creating contrast between inside and outside areas
  • Learn how to change your scene colors by tweaking high lights, mid-tones and shadows so that your environment has a different feel and atmosphere anytime you want without changing any lighting properties
  • How to include multiple post processes within your level for exterior and interior so that outside and inside areas have a different color and temperature feel
  • How to hide seams, gaps and geometry problems without re-constructing entire environment
  • How to design the surrounding environment to create an illusion of a much bigger, larger world then it actually is - creating a sense of depth
  • How to insert water into your level
  • How to take extremely high-resolution screenshots from the editor
  • Color temperature and color theory consideration for making your environment stand out from rest
  • How to take best possible screenshots to showcase your environment - also composition rules explained
  • and much more...


Last Updated Dec, 06, 2015

This course is no longer available.

Course details

Unreal Development Kit (UDK) is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to high-fidelity VR experiences to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

UDK is a complete stand-alone system that will teach you how to use UDK and construct a game environment using default assets that come standard with UDK in under 8 hours. You will go from complete beginner to intermediate user with UDK.

Here is what you can expect to learn from this guide:

  • Go from complete beginner to intermediate user with UDK
  • Learn all the fundamental functions of what it takes to use UDK and construct game environments in under 8 hours
  • Construct your own game environment using the workflow
  • How to download, install and launch UDK step-by-step - explained
  • Learn to create UDK shortcuts so that you can launch the level editor and the game faster
  • The very first thing you should do when you launch UDK level editor for the first time
  • Ways to optimize your layout, navigation and viewport configurations for faster and more efficient workflow
  • How to play test from the editor using 3 various Play In Editor functions
  • What is the main difference between Static Meshes vs BSP brushes and how should you use them when constructing your environments
  • How to enable real-time and game previews so that you see exactly what your environment will look like without launching the game
  • How to use Content Browser, the content management system in UDK to search and insert models, textures and materials
  • UDK folder structure explained and what is the difference between a map files (.udk) and a package files (.upk)
  • How to launch new maps, existing templates, example files and saving your work
  • Discover how UDK's template map files are created
  • How to build your environment to scale and correct proportion
  • 3 most common architecture scale reference and their sizes in Unreal Units
  • Learn how to work with BSP brushes and improve your block-in process
  • How to block in your environment using BSP brushes so that everything matches to correct scale and the layout you want before you do any detail work
  • How to use BSP Geometry Mode, avoid BSP geometry errors and quick fix many common brush problems
  • Discover how to quickly change BSP brush pivot points, brush order and CSG operations which minimizes most frustrating issues when using BSP brushes
  • How to replace BSP geometry with Static Meshes
  • How to insert, manipulate and work with Static Meshes
  • How to add detail to your environment
  • Complete BSP to Static Mesh workflow explained and shown - learn the process of block in and detailing in a systematic step-by-step approach
  • What is the difference between textures and materials
  • How to use Static Meshes in modular fashion to create new areas and construct new objects
  • How to work and apply textures/materials onto your BSP surfaces and Static Meshes
  • How to create parent/child materials and re-use them to add variety to your textures without having to create a totally new material
  • How to insert/add skies (skydomes/skyspheres) into your environments
  • How to make skies light properly in your level
  • How to match your lighting and fog to your skysphere/skydome
  • How to light exteriors (sunlight)
  • How to work with fog to add atmospheric perspective and realistic look to your level
  • How to use multiple fog actors such as one for exterior and one for interior
  • How to light interiors
  • How to light interiors without using any lights
  • How to manage lighting exterior and interior in the same scene
  • Learn how to make sense of Depth of Field and add distance blur to your environment with a very simple step-by-step instructions
  • Discover how to change accuracy and color of shadows
  • How to avoid same interior and exterior color lighting - creating contrast between inside and outside areas
  • Learn how to change your scene colors by tweaking high lights, mid-tones and shadows so that your environment has a different feel and atmosphere anytime you want without changing any lighting properties
  • How to include multiple post processes within your level for exterior and interior so that outside and inside areas have a different color and temperature feel
  • How to hide seams, gaps and geometry problems without re-constructing entire environment
  • How to design the surrounding environment to create an illusion of a much bigger, larger world then it actually is - creating a sense of depth
  • How to insert water into your level
  • How to take extremely high-resolution screenshots from the editor
  • Color temperature and color theory consideration for making your environment stand out from rest
  • How to take best possible screenshots to showcase your environment - also composition rules explained
  • and much more...


Last Updated Dec, 06, 2015

Updated on 30 December, 2017
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