Course detailsUnity is well known as a massive game developing middleware system with a user friendly editor and power house features. As 2D games has always been leading the gaming markets around the world, Unity's 2D game toolset will help game developers to create a full fledged customized games using Unity.
Where creating your game with your own characters and a paradise or hell that is a baby of your brain, you have to learn about the comprehensive features of the toolset and it is essential to discern the most out of the features and tools you will learn. Later, you will start working on your real game assembling your characters, properties, scenes, backgrounds and most importantly the code. You will control the characters mind, create puzzles and define how characters should react in various conditions.
Developing your script, designing the look and doing the coding is all a part of a game development. So, we brought you this course "Create Gem Collector game using Unity training", to help you master the advanced tricks and techniques that usually go with the gaming industry workflow. The course provides a step by step practical approach to the game development domain.
By the end of this course, you will be in a position to conceive a game plot, architect, create and run your game completely on your own. You will also be able to build and customize the Unity editor. The game we chose is "The Gem Collector" through which we will take you in this entire tutorial. Updated on 16 June, 2022
Eligibility / Requirements
You must be familiar with the interface design and common features of Unity software.
This course deals with the advanced level of Unity game development, so we expect you to have at least beginner level knowledge about the software to follow the subject discussed in the lectures.
The course also covers various beginners, intermediate and advanced learning topics which are explained in a way that are easily grasped by every level of learner.
We expect the students to be familiar with the Unity’s basic workflow such as Game objects, components, Editor, Inspector.
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