Course details
Hello and welcome!
With this course I wanted to deepen, in a serious and complete way the development of a Runner 3D Game. I also wanted to keep the educational level usable by everyone, and thus appreciable by expert programmers and also by beginners.
3D runner games have been very popular for a few years now, an example of these type of games are the classic Temple Run or the famous Subway Surfer.
Basically, you'll have to pilot a character in third-person along a continuously changing path that presents a series of obstacles and difficulties as well as gems to collect points.
Step by step, lesson after lesson, we will build a perfect and complex system for creating the platforms that will form the path for the player.
We will take care of all those aspects necessary for the proper functioning of the game, such as player management, jumps, slides, left-right oscillations, turns, collisions with obstacles and all that is needed to make the game enjoyable and playable .
Thanks to the various dynamics of the game we will be able to deepen important issues that often are not fully explained or understood as colliders and rigid body and their management and many other components available in Unity 3D.
At the end of the course there will be a part entirely dedicated to the publication of the game in the Google Play Store, you'll be guided through all the process till the publication of your game.
This is a complete course that will take you from scratch to the creation and publication of a 3D runner game in a simple and direct way.
You will also have the security of money back guarantee, if for any reason within 30 days you won't be completely satisfied with your purchase you can request "easily" a refund that will be given to you without any kind of question from Udemy!
What to ask more? ;)
Music:
"Tech Live , On The Ground, Robobozo Kevin MacLeod (incompetech(dot)com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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