Course details

Unity is an exciting and popular engine in the game industry. Throughout this course, you'll learn how to build a game consisting of a User Interface and explore more Unity game development concepts. This easy-to-follow course will help you quickly learn how to use Unity in a practical context, step-by-step, by making a real-world game project.

This course will familiarize you with game project workflow and level design. You will learn to create and lay out the User Interface. This course will also walk you through scripting UI controls by testing and editing UI functionality. You will explore how to create a terrain, importing and using vegetation objects, and add a water feature to it. And then finally you'll work with textures.

About The Author

Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas).

He has created and taught computer science courses since 2002. Edward retired from the US Navy as a Command Master Chief after 25 years' service. As the founder and creative director of three19, a software design and development studio, Edward is constantly designing and developing software. He uses a variety of game engines and development tools. His passions include developing adaptive learning systems, educational games, and mobile apps.

Edward authored Adaptive Learning for Educational Game Design (CreateSpace); Getting Started with Unity 5 (Packt Publishing); LiveCode Mobile Development HOTSHOT (Packt Publishing); LiveCode Mobile Development Cookbook (Packt Publishing); and Software Consulting: A Revolutionary Approach (CreateSpace). He was the technical editor for Excel Formulas and Functions for Dummies (Wiley Publishing). He has also developed numerous college courses involving computer science, information systems, and game development


Updated on 02 January, 2018
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