Course details
The ultimate guide for aspiring C# developers and digital artists!
In Part 1 of this course, digital artist Kevin Liao from Mammoth Interactive will teach you how to use Blender to make low-poly art. You draw 3D models of environment art assets that you can use when creating your own games.
This course is perfect for beginners. We begin with a thorough introduction to the Blender interface. Blender is a powerful (and free) program that can be used to make art assets. The art you make in Blender is easy to add to games or other projects. Even if you're not an artist, you can make basic art models!
In Part 2, you'll build 30 virtual reality games from start to finish, beginning in Unity®, making original artwork in Blender, and integrating the artwork into the game. That's 30 projects you'll be able to add to your porfolio!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project-based, so you will not learn a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio. We feel that project-based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Source code and art assets are included in this course. Enroll today to join the Mammoth community!
You get full lifetime access to this course for a single one-time fee. Your purchase includes the free e-book "Build a 3D Virtual Reality Whackamole Game" by Mammoth Interactive.
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