Udemy Saving and Loading Game Data in Unity3D and C# Udemy
Price: USD 95
  • Duration: Flexible

Course details

Imagine if you played a game that didn't have the ability to save and load data between game sessions? Would it even be worth playing if every time you sat down to play, you had to start from the beginning again? I know I wouldn't want to put in hours and hours of work every time, only to lose it when I shutdown the game. I would find that a horrible experience and I probably wouldn't play the game ever again because it's a huge waste of time.

My name is Dave and I've developed a powerful course that teaches you the fundemental concepts of locally saving and loading your game data between game sessions.

When I researched the topic for this course, I discovered most websites were overcomplicating the process and explaining things in a way that only advanced game developers would understand. I know when I was still learning how to program, I felt overwhelmed and discouraged if things seemed out of my league. And that is why I developed this powerful yet easy-to-understand course which covers saving and loading game data using techniques such as PlayerPrefs, Text File, Binary Serialization, XMLSerialization, and SQLite. Don't be scared of these unfamiliar words! They aren't as complicated as they sound, trust me.

I designed this course to give you the most value in the shortest amount of time. There is no need to sit through hours and hours of boring videos or hours and hours of scrolling websites, looking for the right way to save your data. I've jam packed this course to give you a solid foundation to start implementing this in your own game - immediately.

Each lesson is structured in a simple, no nonsense way that breaks everything down in easy to understand steps. Firstly, I take you through the key points associated with the specific technique, which includes suitable situations to use that technique. Then I explain and demonstrate step-by-step exactly how the technique is coded, and provide you with a nice simple example at the end. Lastly, I developed a short test to let you know whether you've grasped the basic concepts of the lesson... I've also attached every script created through this course in each lesson, just in case you get stuck and need a downloadable example.

When you finish this course, you'll have an understanding of 5 powerful techniques to save and load game data using Unity3D and C#... I only scratch the surface on persisting game data in this course, and you'll need to do more learning if you want to work for Activision on their next big game... so don't think you're going to walk away from this course at the level of a professional game programmer, but in saying that, it does give you a good solid foundation. I've specifically left out error handling from this course because the key to learning a complex topics is to break it down into easy to understand steps. Error handling for these techniques is entirely up to you and will require you to put in time and effort to research.

If you're not passionate about game programming and putting in the effort to learn something new, then please do not take my course. I only want people who are highly motivated and want to advance their knowledge in game programming.

Are you ready to learn 5 powerful techniques to save and load your game data?

If you answered "YES!" then I look forward to seeing you soon!

Updated on 14 November, 2018
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