- Duration / Course length: Upto 4 Hours Start now
- Accredited by: CiQCPD Qualification Standards
- Certificates:
- Course delivery: This course is delivered in video format
Course details
Game Development using Cocos2d-x v3 C++Course Curriculum:
- Section 01: Introduction - Overview of Cocos2d-x v3, its relevance in game development, and course objectives.
- Section 02: Setting Up - Steps for installing and configuring the Cocos2d-x v3 environment.
- Section 03: Adding a Sprite - Techniques to add and manipulate basic sprites in a game scene.
- Section 04: Positioning - Methods to position sprites and elements within the game environment.
- Section 05: Scaling - Approaches to scaling game elements for different screen sizes and resolutions.
- Section 06: Rotation - Implementing rotation mechanics for game elements.
- Section 07: Tinting - Techniques for color tinting sprites and objects.
- Section 08: Fading - Methods for creating fading effects for game elements.
- Section 09: Sequencing - Strategies for sequencing actions and events in game development.
- Section 10: Skewing - Learning how to skew game elements for dynamic visual effects.
- Section 11: Audio - Integrating and manipulating audio elements in games.
- Section 12: Touch Input - Handling and implementing touch input for interactive gameplay.
- Section 13: Menus - Designing and implementing user interfaces and menus.
- Section 14: Scenes - Creating and managing different scenes and transitions in a game.
- Section 15: Animations - Techniques for creating smooth and engaging animations.
- Section 16: Accelerometer - Utilizing accelerometer data for gameplay mechanics.
- Section 17: Cocos Console - Mastering the Cocos command-line interface for advanced game development tasks.
- Section 18: Resource - Effective management and optimization of game resources and assets.
Eligibility / Requirements
You are cordially invited to enroll in this course; please note that there are no formal prerequisites or qualifications required. We've designed this curriculum to be accessible to all, irrespective of prior experience or educational background.
Job roles this course is suitable for:
Game Developer , UI/UX Designer , Audio Engineer , Animation Artist , Level Designer , Technical Artist , QA Tester , Game Producer , Mobile Developer , Software ArchitectAbout NextGen Learning
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