Course details

This course bridges the gap between basic modeling and advanced character modeling techniques in Autodesk Maya. We'll cover setting up modeling templates from photographs, roughing out the shape of the mask, cutting eyes and mouths into the shape, finishing the mask by adding ornamental details and creating UVs for building texture maps should you so choose. 

This is a basic level course, so we'll cover everything you need to know in Autodesk Maya and a little bit in Photoshop.

Updated on 22 March, 2018
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