In this course, students will learn how to use Autodesk Maya to model characters and set up controls for them. By the end of the course, they should be able to create a rig that is ready for animation. Topics include modeling, rigging and skinning.

AUDIENCE

Animators, graphic designers, motion graphics artists, art directors, artistsand anyone who is interested in creating 3D images and animations.

PREREQUISITES

Autodesk Maya – Level 1. Students should already be familiar with the basics of Autodesk Maya and be comfortable with the tools used in modeling.

COURSE CONTENTS:

  • Introduction to the Concept of Rigs
  • Blend Shapes
  • Simple Character
  • Final Project: Complex Character
  • Extras

ETC was established in February 2005 by Mr. Naji Sfeir, author, engineer and experienced professor. Mr. Sfeir teaches computer graphics at ALBA, AUB, LAU, and NDU Universities. In 1987, he graduated from The Ohio State University as an industrial and systems engineer. He is currently an Autodesk, an Adobe and a V-Ray certified instructor.

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