Course details
Massive2017 Updates!
We have createdover five hoursof extralectures describing how to addadditional gameplay features to our match-three game!We have also re-recordedsomevideos and updated the projects accordingly (Unity 5.6 used for the project files). Check out these new features added:
- re-skinning your game using your own Sprites
- checking for the deadlock condition(no more available moves)
- shufflingthe Board pieces (instead of deleting them and re-filling the Board)
- building a one-, two-, or three-star score meter
- creating new level objectives (scored, timed, and collected)
This course now weighs in at a 14+ hour marathon in game development. Save weeks of work on building your own match three game.
Join the ever growing ranks of our class and see what you can build today!
In this course, we will:
- start with a blank Unity project and flesh out a fully working game level
- learn some fundamental techniques for creating your own tile-basedmatch-three puzzlegame
- follow several C# scripts line-by-line and learn how to organize our scripts logically and cleanly
What is covered:
- Setup our project settings and environment
- Createa Board class to store our tiles and game pieces
- Create an auto-centered orthographic camera
- Makea GamePiece class that can move with interpolation
- Setup the tiles to receive mouse input
- Searchfor matches in a two-dimensional array
- Handlerecursive calls to clear and refill our Board
- Add sound effects to game events
- Apply particle effects to add some punch to our graphics
- Making a score manager to track player progress
Join the democratization of game development! Level up your Unity 3D skills and build your own match-threegame today!
When you complete the class, you should have a full set of source code as a starting point for your match-three puzzle game!
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