Course details

When creating a game you need to deal with a problem called polycount. You must keep your assets low in the face count to make sure your game is playable on different hardware. 

So in this course you will learn how to approach low poly assets creating and also learn some modeling techniques. You will aslo learn how to prepare your game asset for texturing. Finally, you will get the idea of how the low poly object is compensated by using map projections.

We will first start setting up the reference images in Maya to model the boat from. Then we will start with the basic geomerty and move step by step for a good-looking asset. Then we will UV map the modeled boat and prepare it for maps baking and texture creation. 

Updated on 18 June, 2016
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