Course details
Mobile gaming is one of the fastest-growing industries. The SpriteKit framework is part of the native SDK from Apple and enables developers to get into 2D game development without unnecessary overhead and a long learning process.
This course shows you how to build a game from start to finish. This is a classic cat and ball game, where the cat tries to catch a ball to earn points and to avoid danger balls. The course will show you how to add actions to your game such as moving your sprite (cat) from one location to another, detecting collisions, and adding animations to your game. You will learn how to add real-world physics, sounds and background music, start and end game scenes, labels, and actions to your games. The course will show you how to add launch screens and app icons and publish your course to App Store Connect.
By the end of the course, you will have learned to build a fully functional game in iOS using the SpriteKit framework.
About the Author
Dee Aliyu Odumosu has developed over 120 apps for clients, including both individuals and start-ups, from around the world. The apps range from basic to very complex, some of which can be found on his website. Dees passion for computer programming began in 2006 with his first contact with the Java programming language. He continued to learn different languages, including Microsoft ASP.NET, Ruby on Rails, C#, some PHP, HTML, and CSS. Dee briefly pursued a MCSE (Microsoft Certified System Engineer) certification before he decided he wanted to become a full-time programmer. He achieved Microsoft Certified Professional status. For the last 5 years, Dee has been programming on the iOS platform using Objective-C and Swift.
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