Course details

Learn how to draw amazing graphics and animations using the HTML5 Canvas!

The Canvas is a HTML5 element we can use to add a drawing area to our websites, applications or browser based games. The Canvas is packed full of features to create some amazing graphics.

We begin this course with the basic features including:

  • Setting up the Canvas and creating fallback content for unsupported browsers
  • Scripting 
  • Drawing shapes such as squares, rectangles, arc's and circles
  • Lines & paths
  • Line widths and matching to pixels
  • Working with different types of corners and miters
  • How to remove sections of the canvas
  • Adding Canvas text and styling
  • Color fills, patterns, gradients and shadows

Then we step things up looking at more advanced techniques such as:

  • Bezier & quadratic curves
  • How to save and restore the Canvas
  • Scaling, rotating and translating drawings
  • How to use transformations
  • Accessing pixel data to both draw to the canvas and also manipulate images.
  • Use loops for repetitive tasks
  • Adding canvas animations

This course also includes a free cheat/reference sheet for you to use in the course, or for future reference.

The uses for the Canvas is only limited to your imagination! Everything you need to complete the course is included or free to use, there is no extra software, subscriptions or purchases etc to complete or take this course.

So are you ready to take your skills to the next level?

Join me now and I look forward to having you on board!


Updated on 22 March, 2018
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