Course details
Learn how to create your own game characters in Blender!Learn how to model, texture, rig, and animate a character in Blender.Discoverhow to bring thecharacter into Unity andset-up a character controller to move the character around.
Build your skills so that you can create your own game characters in Blender.
- Model and Sculpt a Game Character in Blender
- Use Blender's Retopology Tools
- Create UV Maps and Bake Texture Maps
- Use Blender's TexturePainting Tools
- Rig a Character with Blender's Rigify Add-on
- Animate Game Cycles for a Game Character
- Import a Blender Character to Unity
- Set-up a Character Controller in Unity
Create Your Own Game Characters!
Learning to create your own game charactersopens the door for you to create theincredible video games you've always dreamed of. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.
Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.
Content and Overview
In this course youll create a game character from the first polygon in Blender to the final controllable character in the Unity game engine.Throughout the course youll learn about Blenders modeling, texturing, rigging, and animationtools. Youll learn the techniques and strategies needed to tackle acomplex project such as this,so you can bring your own charactersto life.
In the first sectionwe will create a character using Blenders sculpting tools. We will modela base mesh using box modeling techniques, and then we will use Blenders Multiresolution modifier to create high-resolution detail on the character.
We will thenuse Blenders retopology tools, theGrease Pencil and theBSurfaces tools,to create a low resolution version of our high-resolution sculpt. And we will bakeNormal and Ambient Occlusion maps, from the hi-res sculpt to the low-poly mesh. We will thenimport these texture mapsintoUnity andtest themon our character in-game.
We willlook at some of the unique issues regarding UV mapping an organic model like a character. We willuse Blenders UV mapping tools to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing.Andwe willlook at Blenders Texture Painting tools and how touse them to create texture maps for the character.
Thenwe willuseBlendersRigify add-on to create a basic rig for ourgame character.Youll learn how to prep the character for rigging and generate thebase rig. We will thengenerate the control objects of the rig and go over the various controls and how they canbe used during animation. From there we willadjust the weights of the character using Blenders vertex groups, and parent the characterswar hammer and shield to the rig.
Youll thenlearn the basics of creating animation cycles for a game character. Well use Blenders Graph Editor and Dope Sheet to animate the Idle and Run animations, as well as create a Jump Pose.
Finally, we will take it all into Unity and write some code to get our character running and jumping through a test level.
"I love your tutorials! For the first time, I'm able to understand Blender! Thank you so much!" -Jade W
"Great work, Darrin. You make a great teacher as well as a fantastic 3D artist. I really appreciate your work; can't wait to see what you do next! -theLegendofSamuel
"I just wanted to say how much I appreciate these high quality tutorials you put out!!! You are truly an inspirational person. -Zach B
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