Course details
What if you could make games where characters found their own paths and moved in artificially intelligence ways?Learn to use the pathfinding a star algorithm & steering behaviors to make autonomous characters in animation & games with 5 star instructor Glauco Pires.
This course was funded by a #1 project on Kickstarter
Imagine all the types of games you can make where your game enemiesmove in random ways. Players will be intrigued, challenged, and surprised in fun ways as the characters in your games push to be more creative than ever before.
This is what artificial intelligence in games is all about. In this course we examine the increasingly popular andfascinating world of artificial intelligence in Unity games.
Learn how artificial life can improvise
Glauco introduces the A* algorithm and steering behaviors and their usages in Unity 2017.3. You will make two games in Unity that use these techniques: a tank game and a starship.
Glauco has over a decade's experience with working with games using tools that includeUnity, Unreal, and HTML. He is a best selling instructor on Unity game development.
Throughout the course you will follow along in over-the-shoulder hands-on projects in this raw course. Specifically designed and curated for students like youwho like to learn with practical examples and who need to buff your portfolio.
Learn how to work with:
- pathfinding algorithms
- 9 steering behavior examples
- Unity
- C#
- game music
- highscore
- game backgrounds
- smooth rotation and movements
- interface and game flow
- and more!
Make virtual and interactive environments with behavioral animation. Learn about path planning, vehicle steering, path following, pursuit, evasion, obstacle avoidance, collision avoidance, navigation.
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