Course details
In this course you will create a game asset in Blender, create textures in photoshop and exporting to the Unity gameengine
You will learn the interface of Blender, some of the techniques hard surface modeling and the correct FBX export
The course is divided into phased parts:
- Setting Blender
- A quick study of the basics of the interface and modeling
- Create high poly model, using different modifiers
- Retopology in Blender
- Create UV map in Blender
- Baking textures in Blender
- Create texturesin photoshop
- export models and textures in Unity game engine
- quick setting materials
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