Course details
This courseis the thirdchapterof a series of training on Unity,focusing on team work between designers,artists and programmers.
Every chapterin this series touches on a specific subject of the game industry. This coursefollows onthe previous chapter, touching on theSOLIDdesign principlesand touches on game play visual and audiorewards.
In this chapter, we're going to start of the end of the previous chapterin which we completed the architecture of aGuitarHero, orTap Tap Revengelikegame.
We're going to touch on GameDesign, programming, Unity Events,video playback, audio and UI to engage the player with compelling rewards through the game.
At the end of the course,programmerswill have all the necessary knowledge and skillsto empower other programmers as well as artists and designers in the team.
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