Udemy 3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D Udemy
Price: USD 200
  • Duration: Flexible

Course details

3D Pixel Art for non artist. Crossy Road inspired 3D Modeling. Unity 3D

Important: all software used are FREE to download and use on PC and MAC computers (no need to pay, cheers!)

In this course you will learn how to make 3d pixel art just like in the Crossy Road game.

This course is meant for non-artists. With this course you don't have to be an artist to be able to make great 3d art.

You will learn how to use free tools to make amazing characters such as the chicken, the baby duck, the tree frog or the zebra.

You will also learn how to make landscapes, cars, trucks, roads and trees in no time.

Then you will learn how to add all these objects in the game engine called Unity 3d to make amazing 3d games, just like crossy road.

Now, this course is meant to make things this super easy for you. All the steps are shown to you in the video lectures, so you cant possibly miss a step.

And by the way as a bonus, this course includes free downloads of the finished 3D models, that's dozen of them, and all the Unity project as well.

The skills you will learn in this course can be applied to so many more projects. Invest in yourself by joining this course now


What is 3D Pixel Art?

3D Pixel art is a form of digital art, created through the use of 2D-like raster graphics software, where images are edited on the pixel level in the form of blocks. Graphics in most old (or relatively limited) computer, console, graphing calculator and mobile phone video games are mostly 2D pixel art, and now we use the new technologies t have the retro-cool style with the amazing functionality that 3d technology provides. Some famous 3d pixel art video games (voxels) are minecraft , or crossy road.

Note: This is the first course in a series to enable you to make amazing mobile games on your own. If you want to make progress, it is recommended to also take my other course on how to make 3D pixel characters and how to animate them within Unity 3D game engine.

Then it is recommended to follow with the course on how to design, build, program and publish a Crossy Road like game to the app stores using Unity 3D.

By taking these courses, you will have a solid set of skills to get you to create professional games and can either become a solo entrepreneur or get hired by AAA game studios.

Enjoy!

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Notes about course reviews:

Thank you all for the great reviews, I really appreciate it and you all motivate me to do better.

Now let me answer to the few bad reviews this course got:

- From Carlos R:

"Maybe i'm not the target of the course but I found it pretty easy"

My answer to this comment: This is an introductory course for non-artist, if you have experience in 3D modeling or in using 3D pixel art voxel software, this course is not for you. If you want more advanced techniques, take these advanced courses:

"3D Pixel Characters Modeling & Animations for all. Unity 3D" and "Unity 3D 2016 - Build , program & publish Crossy Road game".

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- Another comment from Carlos R:

"all examples are based on copying crossy road, which is pretty forward. An example from a draw that's not already done in Voxels would be also good"

My answer to this comment: "The course title says it all, it's about modeling crossy road objects and characters in a 3D pixel art format. If you want more advanced techniques, take these advanced courses:

"3D Pixel Characters Modeling & Animations for all. Unity 3D" and "Unity 3D 2016 - Build , program & publish Crossy Road game".

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- Comment from Carlos: "Also in general missing some theory":

This is not a course about theory, it's a hands-on project where you get things done, if you are looking for a theoretical course, this course is NOT for you.


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Another student left a 1-star review, got the course refunded, but did not leave any comments why he did so. I wish Udemy would remove useless reviews. Don't you

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Enroll now and make 3D pixel art in no time, ready to use in 3D game engines like Unity 3D or Unreal Engine.

Important: This course is part of a the world's one and one series on Unity professional multiplayer games.

The content is so big, it couldn't fit in one course. Here is the courses are split in key areas:

There are so many tutorials, guides and courses out there, that its hard to know how to start learning how to code, game development, and even harder to know in which order you should take the courses.

Weve decided to focus on Unity rather than other platforms because the team behind Unity has a great vision. They are always on top of things. Each time a new device comes out, they add support for it and also create special libraries for it. We believe you should focus on Unity as well. We want to make sure you do by providing you the best learning material at the best prices

For example, Oculus Rift and Samsung VR are fully operational on Unity 5.

Unity also entered the live cinematic world (animated movies, think Toy Story). The future is bright for Unity developers. (more about the future of Unity )

Theres also been a change in the mobile app app store category ranking system which makes it harder to get app exposure for new apps. It means developers need to focus on a few apps instead of bombarding the app store with reskins. Nowadays, an app is a continuous work of art where developers need to listen to the users and keep updating the app to give them exactly what they want.

Having said that, you will maximize your learning experience if you takes the courses in the following order:

- Understand the process of making games:

Before even getting started into developing, you need to understand the whole process of making games, from A to Z. Take the Captain Rocket course where you get to see how a Unity project gets reused and turned into another game and gets published to iTunes app store.

course: Publish Captain Rocket* iPhone game under 2 hours, Unity 5

- Learn the basics:

The course Begin Unity Programming is short (about 45 minutes) and entertaining where you will learn keys Unity concepts and code using Star Wars figurines.

Another important course is Fundamentals of Programming. Beware! This course goes over the hard stuff of programming. Its explaining the mechanics used in programming, just like you would get in a computer science class in the American Ivy league Universities. Its not for everyone, but it should be taken by EVERYONE. You need to understand what are for / while loops, whats the difference between an int, a float or a double, and what are the principles of object oriented programming (to name a few key concept). The course comes with plenty of mind-stimulating exercises made with the new elegant language named Swift.

- Get comfortable with using Unitys user interface: course "Introduction to Game Development with Unity"

Unity Editor can be overwhelming at first with all its windows, sub windows and tabs. Luckily, this course guides you through it. Oh, i forgot to mention, its free!

- Learn how to create graphics to use in your game: "3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D"

Graphic assets can be 2D illustrations, 3D graphics, sprites, voxel art (MineCraft like) or also sound effects and Unity bundles.

I recommend to start making graphic assets following the course 3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D. Why? Because its a course that allows anyone to make decent game graphics without having to be an artist! With the correct tools and the right guidance, you will end up making 3d pixel graphics (voxel) art just like Crossy road or MineCraft by the end of the day.

Once you know how to create 3D assets, its time you learn how to make 3D characters, animate them, and import them into Unity to use them!

You will learn all of the above in the course named 3D Pixel Characters Modeling & Animations for all. Unity 3D.

By the way, the tools used in the course are all free to use, thats the cherry on the cake!

By the end of the course, you will be able to create and animate characters like Spiderman, Ironman and wonder woman. Make Ironman dance hip-hop is hilarious and gratifying!

- Learn core Unity development:

At this point, you must be antsy to create a game. Contrary to most online courses, the following course allow you to create and also PUBLISH the game youre making to the Google Play store and the iTune app store.

Take the Unity 3D 2016 Build, program & publish Crossy Road game course. Learn about key concepts, must-have scripts to get a professional game like Crossy Road and get it out the door into the wilderness of the app stores! I cant stress enough the joy of having your game out in the app store where all your friends and family are amazed by you owning a piece of the app stores! (scoring social points!)

Now that youve got your first game in the app store, you should learn how to make more complex games, that are using 3D animations, physics, vehicles, shooting, and character Artificial Intelligence. The perfect course for these topics is Unity 2016 Build , program and publish a 3D shooter game.

- Enhance your game development skills:

Its time to learn specific game mechanics that will improve the players game experience and ultimately get more user engagement.

You need to know how to add multiplayer to your game. A game thats using the multiplayer mechanics is a more demanded type of game because players prefer to play against / with other players rather than computer simulated AI (Artificial Intelligence).

The course Unity Multiplayer 2016 Build Online Shooter code included is the perfect way to turn the game youve learned how to make (the 3D shooter game) into a multiplayer game.

Contrary to most courses, youre not wasting time on creating code to make the game, but you will be focusing on jumping straight into the multiplayer functionality. This is a must-have course and one that I am the most proud of because multiplayer is a hard concept and I finally got to find the simplest way so that anyone can add multiplayer to any Unity games.

- Equipping characters with weapons, gears and trinkets

The majority of multiplayer games allow players to pickup items, find treasures and get loot from bosses. Now the hard part for the game developer is to know how to pickup these items, equip these items, remove them, swap them.

And all of this needs to be done in multiplayer, meaning, when a player equip a new item such as a sword or a helmet, all other players need to see that new state. Not so easy at all Thats why this course is a must: "Unity 2016 - Character gear and weapon use"

- Inventory system for single player and multiplayer games:

unity-inventory-system-for-games-multiplayer-online

Now that you understand how to pickup items and equip them, you need an inventory system to keep track of which item the player owns. Many games call this a stash or a backpack.

It sounds simple to implement, but its tough, especially in multiplayer games. Oh, almost forgot to mention, the user interface needs to work on all screen sizes, small screens like Android phones and iPhones, as well as big TV screens for PCs. This course will teach you every single details. And yes, the code is included!

"Unity 5 - Inventory System for Professional Games"

- Item attributes and statistics

Before you can get into player fighting, dueling and combat, you need to setup stats and attributes on each items and players.

For example, swords have a specific strength, intelligence, dexterity, mana cost and other skills.

This course teaches you how to set these attributes up and how to use them during combat to compute whats the damage taken or mitigated. Its also great to create character leveling and experience gaining.

"Unity 2016 - RPG Character Stats and Item Attributes System"

- Mastering Melee and Ranged weapon mechanics

A good game needs melee weapons such as swords, knives, or axes, and also needs ranged weapons such as guns, bows with arrows and such.

Learn the mechanics and get to apply them hands-on with the source code that comes with the course.

range-and-melee-weapons-course-unity

"Unity 5 pro multiplayer combat using melee & ranged weapons"

- Turn your game dev into a game business:

Its fun to make games but its even more fun when games bring in money. No seriously, if you plan on just making games for fun, thats fine, but many of you would love to turn this hobby into a business so that you can keep doing what you love without having to go find another job to pay the bills.

So how can you monetize your game?

Add advertising banners and full screen ads.

The course Unity 3D 2016 Build, program & publish Crossy Road game has an advanced section on how to integrate Unity ads to your game. This is a good start but its not enough, you need to add a video reward system where players have to watch a 30 second video advertisement to get virtual coins in return. Each time a player watches a video, you get a few cents to a couple dollars, especially if the player downloads and opens the app from the advertisement! Now, thats what we call potentially good income! The developer from Crossy Road used this exact same system and made a couple million dollars in a week or so. Now Im not saying this is going to happen to you, but do you really need this much money to keep you going?

Unity Game Boost: Build a Video Reward System (bring in $$$)

Another way to monetize a game is to use virtual coin systems where players can earn, buy and use coins to get virtual items and goods. The player will buy virtual coins with real money using the in-app purchase in-game store. There is a course just for that: Unity Game Boost: Coin Management System. The course drive you through every single step to create the virtual coin system and store/ retrieve the players coin amount. Then you get to create an in-game store so that player can buy virtual good with real money. The beauty of this course is that you learn how to bundle the coin system so that you can reuse it in every game you make in no time. A must-have course!

Listen to this scenario, its the most common one for game developers: Youve made a decent game, you published it, you get a couple hundred downloads and then dead silence. You can keep praying the Gods for help or you can help yourself and add Unity Analytics to your game. Thanks to analytics, you get a report on key metrics in a nice online dashboard. You get answers to key questions. such as

Is my game to hard or too easy? Which level has the most players quit? Which character gets selected the most? How many times a level gets played?

Take the course "Unity Game Analytics"

Once you have all these questions answered, you modify your game to fit the players feedback, its time to understand how to add fun stuff using physics mechanics. The perfect course for this is Unity Game Physics

Remember, it takes time and experience to get to understand how to read your audience and know what they want. Its great to get real data from your players and analyze them. Data scientists are in high demand. Some game companies are really good at this and came up with a p behavioral system that forces players to have the desire to spend money in the game. Critics like Nick Saint of Business Insider have said that Zyngas games have essentially the same mechanics even though they have different premises and settings.

You also need to create an audience so that each time you create a new game or add a new level or feature to an existing game, you need to be able to tell people about it. Thats why you need to build an email list. The email list is platform agnostic, meaning, no matter what happens tomorrow, even if the iPhone industry dies, you still have an email list of people who love to play your game genres, and they will gladly follow you to any platforms, whether you decided to create Virtual Reality games, ebooks or movies!

The course Unity 2016 Email List Building Why and How will help you integrate the email capture system into your game and help you build your email list.

Email list building with Unity

- The marketing side of things.

Disclaimer: Would you rather take the time to market your game or start making another game?

We all rather keep making games than marketing the games weve already made and thats totally understandable. Making games is fun and gratifying. Marketing games is not sexy, nobody wants to have to bother people and tell them about your game. After all, shouldnt your game be good enough that it speaks for itself? not in todays world. Publishing a game is just the beginning, creating the buzz around it, baking viral mechanics into it, getting featured in magazines and media is a must. The course Become a Mobile App Growth Hacker . Total Theory & Training teaches you fundamentals concepts on how to use marketing even before youve created your game. Making a game is great, making a game that brings in revenue is great, and making a game that the whole world enjoys is even better!

- Chat system:

Players want to interact with eachother. Online games need chat systems to allow players to send messages to eachother.

The messages need to be stored in your own private server (online or local). This course will teach you just that. Beware! This course uses advanced topics like MySQL, PHP, and Apache. The good news is that all the source codes are included so you just have to use them and customize them to make it original to your taste.

Take this course "Unity 5 Build a chat system for online multiplayer games"

- in-game mail message system

This course goes hand in hand with the course above(chat system). If somehow one of the player is not online at the moment, other players can send in-game emails. A must-have for online multiplayers. "Unity 5 Multiplayer InGame Mail Messaging"

- Maths for Game Developers:

okay, lets be honest, making games is sexy, learning the maths not so much. But dont you want to understand the math behind the game mechanics?

Take this somewhat boring but necessary course: "Maths for Video Games"

- You dont have time or dont want to spend too much money on graphics?

Me either.. Thats why the following course automatically generate environments, dungeons, castles, houses, weapons and entire worlds for you! Neat? very powerful stuff

"Building 3D Voxel Art Environment Worlds with Unity 5"

"Unity 5 techniques to generate unique worlds quickly"

"Unity 5 Build a System that Generates Houses & Castles Auto"

"Build Weapons Automatically Unity . Fantasy Edition"

Once you have taken all the above courses. You are ready to make a 6-figure job as a game developer or run your own game business. You're not alone, I'm here to help you in your journey.

Contact me anytime. Yohann of AppsFresh com




Updated on 14 November, 2018
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