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In this course, we will be going through the process of making realistic-looking environment textures for AAA games. You will be taught the creation of environment textures on level with Metal Gear Solid 5, Arma 3 and more. We will be be starting off by exploring the features of MegaScans and its powerful and amazing high-resolution surface scans. I will be guiding you through the whole process with as much explanation as possible. After exploring the features of MegaScans, we will jump right into MegaScans Studio and create our high-resolution environment textures. We will then be exporting the texture maps from MegaScans Studio to Unreal Engine 4, where we will create our landscape material. Creating this material will allow us to easily paint the high-resolution environment textures onto our new landscape. This course contains knowledge that takes months to years to come by! You're saving a lot of time.

(Remember that you (as a student) can download the source files associated with the lesson. They can be found in Section 1 / Lecture 1).

تحديث بتاريخ 02 January, 2018
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