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The course is the process of unwrapping a robot model which I did in another Udemy course - Hard Surface Modeling and Sculpting Course in 3D Coat. It covers everything you need to know to get useful geometry and UVs from voxels.

Its a big job and I discover some surprises on the way, like not having enough graphics card memory and how to resolve the issue and how to use scripts to manage what becomes a pretty enormous list of retopo and UV parts.

I thought I knew 3D Coat inside out, but I learned a lot from this process,l including some little known workflows, and you will too.

This is not a course on general 3D retopo best practices but more about how to manage retopo and UV worflows in 3d coat when dealing with many many scene objects.

تحديث بتاريخ 19 July, 2015
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