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In this tutorial series we are going to learn how to make a game ready crowbar only using blender. We will go through the stages of low poly modeling, uv unwrapping, high poly sculpting, texturing and finally exporting from a nodal system to bring into something like unreal. The model will use a pbr workflow using a roughness and metallic to achieve a realistic result. So I hope you can get something out of my tutorial and thank you for watching. 

تحديث بتاريخ 02 January, 2018
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