تفاصيل الدورة
In this condensed training course, Greg Zaal (taking the reins from Lee Salveminis finished Ninja character in Volume 3: Texturing) shows you everything you need to know to create your own realistic and physically accurate Cycles materials.
Not only will you learn how to use the Cycles render engine, youll also learn the core principles of physically based shading. Using the ninja character as an example, well go through all the various kinds of surfaces and study how and why they look the way they do, and then replicate that using node-based materials.
Cycles can often seem slower than traditional renderers, due to the fact that its a brute-force path tracer (meaning that instead of trying to fake or approximate light, it calculates it exactly as it behaves in reality), giving us the best possible image quality by default. For this reason, well also cover several ways to optimize our scene and speed up the render without losing image quality.
This courseis aimed at Blender users who have previous experience with the old Blender Render engine and would like to begin their adventures with the modern path tracer, Cycles. But if youre new to materials and textures in general, dont worry, all the basics are explained thoroughly.
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